Hi Guys,
I have a project and it requires to pass data from Unity3d to another C++ software.
The data will be lot of information related to the character like a GPS device is fixed on the character.
I am just wondering how to do this. I know that DLL files are used to read information given from C/C++ softwares. This is reverse, so any advice would be of good help.
Basically this is Data Transfer between Unity3d & C++.
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