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Unity3d to C/C++

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Hi Guys, I have a project and it requires to pass data from Unity3d to another C++ software. The data will be lot of information related to the character like a GPS device is fixed on the character. I am just wondering how to do this. I know that DLL files are used to read information given from C/C++ softwares. This is reverse, so any advice would be of good help. Basically this is Data Transfer between Unity3d & C++.

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